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Everything You Need to Know About Lisa Jaugey — Career, Works & Contributions

In the dynamic world of video game development and interactive entertainment, few professionals combine aesthetic sensibility, technical expertise and user-centric design as compellingly as Lisa Jaugey. Her name may not yet be a household brand, but within the UI/UX and games industry she stands out as a Senior Designer whose portfolio spans both indie and AAA titles, and whose approach to interface, accessibility and player experience reflects a deep understanding of modern gaming. In this article, we’ll explore Lisa Jaugey’s background and career trajectory, examine her notable works and contributions, unpack her design philosophy, and consider what her journey offers to designers and game-studios alike. Whether you are a student of game design, an aspiring UI/UX professional or simply curious about the people behind your favourite games, you’ll find value in understanding Lisa’s path and practice.

Background & Career Path
Lisa Jaugey is a Franco-German UI/UX designer currently working at Virtuos, a global studio providing game development services and support for major titles. LinkedIn+280.lv+2 Prior to her senior role, she honed her skills in both indie game projects and educational settings—e.g., her collaboration on “Paleo Clash 2023” as a game designer while at ISART DIGITAL. itch.io This blend of smaller-scale, creative projects and large-studio production work has given her a versatile foundation, enabling her to approach UI/UX with both experimentation and rigour. According to an interview in 80 Level, she contributed to adaptation and porting processes for games at Virtuos, focusing on how interface and controls must shift when moving from PC to consoles and handhelds. 80.lv That kind of experience situates her at the intersection of design, user experience and platform optimisation—an increasingly important niche as games cross devices and player expectations evolve.

Notable Works & Contributions
Among her credited works, Lisa appears in the database for game titles such as The Elder Scrolls IV: Oblivion – Remastered (2025) and Medal of Honor: Above and Beyond (2021). MobyGames+1 While UI/UX designers are sometimes unsung compared to game leads or directors, her contributions behind the scenes—optimising interface flows, ensuring accessibility, adapting control schemes across platforms—are crucial to player experience. The 80 Level article highlights her role in adaptation challenges: for example, when porting a PC game to console, rethinking menus, navigation, controller input and haptics. 80.lv This underscores her ability not just to build interfaces, but to re-imagine them across contexts. Additionally, her frequent collaboration with large teams (over 2,500 colleagues listed in one profile) shows her adaptability in complex, multi-discipline environments. MobyGames Her early work in student projects also suggests she values agility, iteration and diverse design experience.

Design Philosophy & Approach
What distinguishes Lisa Jaugey is her commitment to accessibility, player-centric design and platform-aware systems. The porting interview revealed her awareness that what works for PC (cursor, large screen, mouse/keyboard) does not translate directly to console or handheld without thoughtful redesign. 80.lv She emphasises not just aesthetic polish but usability, intuitiveness, and cross-platform consistency. Her educational and multilingual background (Franco-German) may contribute to her sensitivity to diverse user needs. In smaller productions, she’s shown willingness to experiment—seeing interface design not merely as decoration but as communication, guiding the player, shaping experience and reducing friction. From her career path, we can infer that she values iterative design, collaborative feedback and real-world testing across devices and user demographics.

Lessons & What Designers Can Learn
Lisa’s journey offers several actionable lessons for designers and studios:

  • Blend Indie & AAA Experience: Starting with smaller projects builds creativity and ownership; moving into large-scale production demands process, tools and collaboration skills. Lisa embodies both.

  • Platform Awareness Matters: UI/UX is not “one size fits all”. Lisa’s work in adaptation shows the importance of designing for device, control scheme and user context.

  • Focus on Accessibility & Usability: Instead of only visual design, her approach highlights how interfaces serve the user. Providing seamless navigation, readable typography, intuitive control flows can differentiate a good game from a great one.

  • Collaborative, Scalable Practice: Working with large teams (2,000+ people) means you need clear communication, shared frameworks and consistent UI components. Experience in such environments builds reliability.

  • Stay Curious & Versatile: Lisa’s shift from student games to major remasters underscores the value of adaptability. Designers who embrace learning new tools, new platforms and new challenges are more resilient and desirable.

Conclusion

In a creative industry that often prizes flash and novelty, Lisa Jaugey offers a refreshing example of quiet excellence: the designer who makes interface invisible, experience seamless and cross-platform transition smooth. Her background in indie creation, her senior role at Virtuos, and her contributions to major game titles make her a valuable case study for aspiring UI/UX professionals. Whether you’re designing your first menu, building a multi-platform game or leading UI teams, studying Lisa’s path can offer insight into how to merge artistry, usability and technical rigour. She reminds us that great game design isn’t just about what you see—it’s about how you feel interacting, exploring, navigating. And in that sense, Lisa’s work helps shape the way players engage with games across the world.

FAQ

Q1: Who is Lisa Jaugey?
A: Lisa Jaugey is a French-German UI/UX designer in the video game industry, currently working as a senior designer at Virtuos. LinkedIn+1

Q2: What kind of work has she done?
A: She has contributed to game titles including The Elder Scrolls IV: Oblivion – Remastered and Medal of Honor: Above and Beyond, as well as played significant roles in adaptation, porting and UI redesign across platforms. MobyGames+2LinkedIn+2

Q3: What is her design philosophy?
A: Her approach emphasises usability, platform awareness, accessibility, and user-centric interface design. She sees UI/UX not just as aesthetics but as core to player experience and cross-device consistency.

Q4: What lessons can aspiring UI/UX designers learn from her career?
A: Key lessons include gaining experience across project scales (indie + AAA), understanding platform-specific design, focusing on accessibility and usability, thriving in large collaborative teams, and staying adaptable to new tools and challenges.

Q5: Where can I see her work or follow her?
A: You can view Lisa Jaugey’s profile on LinkedIn (where she lists experience at Virtuos) and look up her credit listings on sites like MobyGames which document her game contributions.

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